// NOTICE

Kyty is a free, open-source research project licensed under MIT. It is not affiliated with, endorsed by, or sponsored by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc. No games, firmware, keys or BIOS files are distributed.

↑ pet him

KYTY

An open-source PlayStation®5 emulator pushing Sony's next-gen console onto your PC — instruction by instruction, frame by frame.

LATEST MILESTONE DEAD CELLS PLAYABLE
Vulkan Linux macOS Windows MIT
// LATEST RELEASE

Download Kyty

Official builds and release notes are loaded directly from the Kyty GitHub repository.

// NOW RUNNING

Booted. Rendered. Played.

Real games running on real emulated hardware — no shortcuts, no faked frames. Every milestone below was reached through strict, evidence-backed emulation work.

● REC CAPTURE PENDING
NO SIGNAL
PLAYABLE

Dead Cells

Roguelite · Action-Platformer · Motion Twin

The first title to break through the full pipeline: Vulkan device creation, Gen5 shader translation, indexed draws, VideoOut presentation, menus, loading and sustained gameplay-era frames under strict flags — no cheats, no permissive skips.

  • RendererVulkan · Swapchain present
  • ShadersGen5 → SPIR-V translation
  • StatusGameplay-era frames sustained
  • InputKeyboard / controller edges

More titles enter testing as the emulator core matures. Yours could be next — report results on GitHub.

// GAME COMPATIBILITY

What runs today?

Kyty is young. This list tracks verified, strict-run results only — no guesses, no inflated claims. Help us grow it by testing and reporting.

PLAYABLE IN-GAME INTRO/MENUS NOTHING UNTESTED
Game Status FPS · Intel FPS · AMD Notes Tested build

Strict bounded runs. Intel: Arc A770. AMD: Ryzen 5 7600 integrated RDNA2 graphics. FPS are in-game samples from the run.

Tested a game that's not listed? Open an issue with your hardware, OS and result.

Report a result

Psst… starring the repo really helps.

// JOIN THE FRONTIER

Emulators are built by communities.

Kyty advances one verified frame at a time. Whether you code C++, hunt GPU bugs, test games, or just spread the word — you can push the frontier forward.